claude-cortex and Claude-Code-Game-Studios
The first project, focusing on a "cortex," likely represents an underlying AI architecture or framework, while the second project builds upon such an architecture to create a complex, multi-agent game development studio, making them complements where the studio potentially leverages or integrates with the underlying cortex.
About claude-cortex
NickCrew/claude-cortex
Claude Cortex
Enforces cross-model code review workflows where implementing agents never review their own code—reviews route between Claude, Codex, and Gemini with structured fallback chains. Implements progressive quality gates (implementation → independent review → remediation loops) with circuit breakers and P0/P1 escalation rules, plus automated test auditing and lint enforcement. Integrates with Claude MCP servers and includes a TUI with background skill recommendation engine using keyword matching and optional semantic analysis.
About Claude-Code-Game-Studios
Donchitos/Claude-Code-Game-Studios
Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.
# Technical Summary Implements a three-tier agent hierarchy using Claude's models (Opus for directors, Sonnet/Haiku for specialists) with 37 slash-command skills that trigger multi-agent workflows and 8 git hooks enforcing code standards across gameplay, engine, and network subsystems. Agents coordinate through escalation paths and quality gates defined in `.claude/` configuration, with path-scoped rules that validate commits against domain-specific standards (GDScript, DOTS, GAS depending on engine choice). Integrates directly with Claude Code's native agent system and git workflows, supporting Godot 4, Unity, and Unreal Engine 5 with specialized sub-agents for each.
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