claude-code-guide and Claude-Code-Game-Studios
Guide A provides foundational knowledge and best practices for Claude Code workflows, while Guide B builds on those capabilities by implementing them at scale through a specialized multi-agent game development system—making them complements where one teaches principles and the other demonstrates advanced application.
About claude-code-guide
zebbern/claude-code-guide
Claude Code Guide - Setup, Commands, workflows, agents, skills & tips-n-tricks go from beginner to power user!
Comprehensive reference guide for Claude Code with practical setup instructions, environment configuration, and CLI commands. Covers advanced features like agent teams, skills system, Model Context Protocol (MCP) integration, and sandbox isolation—extending beyond basic usage to support complex automation workflows, PR reviews, and issue triage automation. Includes native installers, authentication management, and plugin architecture for extensibility.
About Claude-Code-Game-Studios
Donchitos/Claude-Code-Game-Studios
Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.
# Technical Summary Implements a three-tier agent hierarchy using Claude's models (Opus for directors, Sonnet/Haiku for specialists) with 37 slash-command skills that trigger multi-agent workflows and 8 git hooks enforcing code standards across gameplay, engine, and network subsystems. Agents coordinate through escalation paths and quality gates defined in `.claude/` configuration, with path-scoped rules that validate commits against domain-specific standards (GDScript, DOTS, GAS depending on engine choice). Integrates directly with Claude Code's native agent system and git workflows, supporting Godot 4, Unity, and Unreal Engine 5 with specialized sub-agents for each.
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