GDQuest/godot-steering-ai-framework

A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.

42
/ 100
Emerging

Implements Craig Reynolds' classic steering behavior algorithms (seek, flee, pursuit, path following, group dynamics) as composable GDScript classes that calculate per-frame velocity changes based on agent state. The framework uses lightweight Reference types rather than scene nodes, allowing developers to apply calculated accelerations to any physics system—RigidBody impulses, KinematicBody movement, or custom controllers—making it adaptable across different gameplay needs.

1,460 stars. No commits in the last 6 months.

Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 16 / 25

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Stars

1,460

Forks

87

Language

GDScript

License

MIT

Category

godot-game-ai

Last pushed

Sep 13, 2024

Commits (30d)

0

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