GDQuest/godot-steering-ai-framework
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Implements Craig Reynolds' classic steering behavior algorithms (seek, flee, pursuit, path following, group dynamics) as composable GDScript classes that calculate per-frame velocity changes based on agent state. The framework uses lightweight Reference types rather than scene nodes, allowing developers to apply calculated accelerations to any physics system—RigidBody impulses, KinematicBody movement, or custom controllers—making it adaptable across different gameplay needs.
1,460 stars. No commits in the last 6 months.
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1,460
Forks
87
Language
GDScript
License
MIT
Category
Last pushed
Sep 13, 2024
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