Italink/UnrealClientProtocol
Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.
Exposes UE's reflection system as atomic primitives (call any UFunction, read/write any UProperty) rather than predefined commands, allowing AI agents to compose arbitrary workflows without engine modification. Pairs the protocol with a modular Skill ecosystem—layered knowledge files covering materials, Blueprints, assets, and actors—that agents load on-demand to combine protocol primitives with domain expertise. Designed for LLM integration with continuous evolution: as model capabilities improve, agent performance scales without code changes, and successful operations feed back into refined Skill descriptions.
Stars
31
Forks
2
Language
C++
License
MIT
Category
Last pushed
Mar 09, 2026
Commits (30d)
0
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