Italink/UnrealClientProtocol

Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.

35
/ 100
Emerging

Exposes UE's reflection system as atomic primitives (call any UFunction, read/write any UProperty) rather than predefined commands, allowing AI agents to compose arbitrary workflows without engine modification. Pairs the protocol with a modular Skill ecosystem—layered knowledge files covering materials, Blueprints, assets, and actors—that agents load on-demand to combine protocol primitives with domain expertise. Designed for LLM integration with continuous evolution: as model capabilities improve, agent performance scales without code changes, and successful operations feed back into refined Skill descriptions.

No Package No Dependents
Maintenance 13 / 25
Adoption 7 / 25
Maturity 9 / 25
Community 6 / 25

How are scores calculated?

Stars

31

Forks

2

Language

C++

License

MIT

Last pushed

Mar 09, 2026

Commits (30d)

0

Get this data via API

curl "https://pt-edge.onrender.com/api/v1/quality/agents/Italink/UnrealClientProtocol"

Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.