IvanMurzak/Unity-AI-ProBuilder

AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel edges, apply materials, merge objects, and perform advanced mesh operations like bridging and subdivision.

44
/ 100
Emerging

Implements the Model Context Protocol (MCP) standard to integrate with AI code editors like VS Code and Visual Studio, exposing ProBuilder operations as discrete tools that LLMs can invoke programmatically. Supports semantic face selection by spatial direction (up, down, left, right) rather than indices, and includes mesh introspection capabilities to enable iterative AI-driven modeling workflows. Built as an OpenUPM package with tested stability across Unity 2022–6000 in editor, play, and standalone modes.

No Package No Dependents
Maintenance 13 / 25
Adoption 7 / 25
Maturity 9 / 25
Community 15 / 25

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Stars

26

Forks

5

Language

C#

License

Apache-2.0

Last pushed

Mar 11, 2026

Commits (30d)

0

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