JoanStinson/Decisions

C++ SDL AI Decisions: Finite State Machines and starting GOAP.

33
/ 100
Emerging

This helps game developers design and implement artificial intelligence for characters within their games. You input different game states and possible actions, and it outputs a system that allows your game characters to make dynamic decisions based on the current game environment. It's ideal for those creating character behaviors in video games.

No commits in the last 6 months.

Use this if you are a game developer needing to program predictable yet responsive AI behaviors for characters, like enemy movement patterns or NPC interactions.

Not ideal if you need advanced, self-learning AI or complex pathfinding, as this focuses on state-based decision making.

game-development game-ai character-behavior game-logic npc-design
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 4 / 25
Maturity 16 / 25
Community 13 / 25

How are scores calculated?

Stars

7

Forks

2

Language

C++

License

MIT

Last pushed

Sep 16, 2022

Commits (30d)

0

Get this data via API

curl "https://pt-edge.onrender.com/api/v1/quality/agents/JoanStinson/Decisions"

Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.