JoanStinson/Decisions
C++ SDL AI Decisions: Finite State Machines and starting GOAP.
This helps game developers design and implement artificial intelligence for characters within their games. You input different game states and possible actions, and it outputs a system that allows your game characters to make dynamic decisions based on the current game environment. It's ideal for those creating character behaviors in video games.
No commits in the last 6 months.
Use this if you are a game developer needing to program predictable yet responsive AI behaviors for characters, like enemy movement patterns or NPC interactions.
Not ideal if you need advanced, self-learning AI or complex pathfinding, as this focuses on state-based decision making.
Stars
7
Forks
2
Language
C++
License
MIT
Category
Last pushed
Sep 16, 2022
Commits (30d)
0
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