limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4

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/ 100
Emerging

C++ GDExtension plugin combining hierarchical behavior trees with event-driven state machines, enabling composition of both paradigms through the BTState task for reactive AI systems. Features a visual tree editor with real-time debugger, blackboard system for inter-task data sharing with scoped namespaces, and full GDScript support for custom task/state implementations without engine recompilation.

2,563 stars. Actively maintained with 1 commit in the last 30 days.

No Package No Dependents
Maintenance 13 / 25
Adoption 10 / 25
Maturity 9 / 25
Community 16 / 25

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Stars

2,563

Forks

115

Language

C++

License

MIT

Category

unity-game-ai

Last pushed

Mar 01, 2026

Commits (30d)

1

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