m969/EcsNode
一个基于ECS模式的框架,做到数据、逻辑、视图分离,明确隔离Ecs域(业务领域),强调模块划分、目录管理、AI辅助生产、事件作用域等
EcsNode supports hot reloading for game logic and leverages domain-driven design with a structured three-level (Domain, Layer, Module) directory management system. It integrates primarily with Unity, providing specific demos for SLG game mechanics and a client-side prediction-based frame synchronization solution. The project emphasizes AI-assisted module generation using detailed documentation and prompts for tools like GitHub Copilot.
Stars
40
Forks
3
Language
C#
License
MIT
Category
Last pushed
Mar 11, 2026
Commits (30d)
0
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