m969/EcsNode

一个基于ECS模式的框架,做到数据、逻辑、视图分离,明确隔离Ecs域(业务领域),强调模块划分、目录管理、AI辅助生产、事件作用域等

44
/ 100
Emerging

EcsNode supports hot reloading for game logic and leverages domain-driven design with a structured three-level (Domain, Layer, Module) directory management system. It integrates primarily with Unity, providing specific demos for SLG game mechanics and a client-side prediction-based frame synchronization solution. The project emphasizes AI-assisted module generation using detailed documentation and prompts for tools like GitHub Copilot.

No Package No Dependents
Maintenance 13 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 8 / 25

How are scores calculated?

Stars

40

Forks

3

Language

C#

License

MIT

Last pushed

Mar 11, 2026

Commits (30d)

0

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