mtrebi/AI_FPS
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
This system helps game developers create realistic and challenging enemy AI for first-person shooter games within Unreal Engine 4. It takes in game environment data and desired combat goals, then outputs sophisticated AI behaviors like tactical movement, player prediction, and coordinated group actions. Game designers and AI programmers can use this to enhance the immersive combat experience for players.
185 stars. No commits in the last 6 months.
Use this if you are a game developer or AI programmer looking to implement advanced, human-like combat behaviors for AI characters in an Unreal Engine 4 first-person shooter.
Not ideal if you are a non-developer or need a ready-to-play game, as this project is a backend AI system and cannot be built or run as a standalone game.
Stars
185
Forks
52
Language
C++
License
MIT
Category
Last pushed
Nov 06, 2019
Commits (30d)
0
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