sahajrajmalla/dhumbal-ai

Code and simulations for "Optimizing AI Agents for Dhumbal," the first AI study of the Nepali card game, featuring a 88.3% win rate by the Aggressive agent over 1024 rounds. Supports reproducibility and cultural preservation.

16
/ 100
Experimental
No Package No Dependents
Maintenance 6 / 25
Adoption 1 / 25
Maturity 9 / 25
Community 0 / 25

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Language

Jupyter Notebook

License

MIT

Last pushed

Oct 10, 2025

Commits (30d)

0

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