tanjeffreyz/auto-maple

Artificial intelligence for MapleStory that uses machine learning and computer vision to navigate challenging in-game environments

42
/ 100
Emerging

Combines OpenCV template matching and quadtree-based pathfinding with A* search to track player position and calculate optimal routes across maps, while supporting modular character automation through class-based command books and CSV routine files. Includes a custom-trained TensorFlow model with Canny edge detection for solving in-game arrow puzzles with high accuracy across varied visual environments. The system integrates community-contributed resources—command books for each class and map routines—enabling extensibility without modifying core code.

626 stars.

No License No Package No Dependents
Maintenance 6 / 25
Adoption 10 / 25
Maturity 1 / 25
Community 25 / 25

How are scores calculated?

Stars

626

Forks

309

Language

Python

License

Category

godot-game-ai

Last pushed

Dec 26, 2025

Commits (30d)

0

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