teddante/CSC-30014-Project

This is a project is about simplifying someone's experience of finding the fastest way around a racetrack and this project logs my attempt to use Unity and its Machine Learning Agents component to find the fastest line around a track while providing a sufficient simulation of a car.

12
/ 100
Experimental

This project helps motorsport engineers, racing teams, and simulation enthusiasts automatically discover the fastest racing line around a track. By inputting track layouts and basic vehicle specifications into a 3D simulation, it outputs an optimized driving path that minimizes lap times. This tool is for anyone looking to quickly identify optimal racing lines without extensive manual testing or driver intuition.

No commits in the last 6 months.

Use this if you need to determine the fastest possible path around a racetrack for a simulated car, leveraging machine learning to find optimal lines efficiently.

Not ideal if you're looking for real-world car performance tuning or direct control over a physical vehicle, as this focuses on simulation.

motorsport-engineering racing-simulation vehicle-dynamics track-optimization autonomous-driving-research
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 4 / 25
Maturity 8 / 25
Community 0 / 25

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Stars

6

Forks

Language

C#

License

Last pushed

Jun 25, 2022

Commits (30d)

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