RayMarch/shame
A fully featured DSL for writing shaders/GPU-pipelines in Rust
Leverages Rust's type system to automatically generate shader code and pipeline descriptors, eliminating manual descriptor matching and shader language context-switching. Supports Metal/Vulkan/WebGPU via wgpu integration, outputting WGSL shaders with inferred push constants, memory layouts, and binding types validated at compile-time. Features render and compute pipelines with hot reloading, atomic operations, and writable storage, bridging CPU-GPU boundaries without leaving Rust.
316 stars.
Stars
316
Forks
7
Language
Rust
License
Apache-2.0
Category
Last pushed
Oct 17, 2025
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/ai-coding/RayMarch/shame"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Higher-rated alternatives
lerouxrgd/rsgen-avro
Command line and library for generating Rust types from Avro schemas
elastio/bon
Next-gen compile-time-checked builder generator, named function's arguments, and more!
seaofvoices/darklua
A command line tool that transforms Lua code
usethesource/rascal
The implementation of the Rascal meta-programming language (including interpreter, type checker,...
JacquesCarette/Drasil
Generate all the things (focusing on research software)