unity-mcp-plugin and unity-editor-mcp

unity-mcp-plugin
43
Emerging
unity-editor-mcp
36
Emerging
Maintenance 13/25
Adoption 8/25
Maturity 9/25
Community 13/25
Maintenance 6/25
Adoption 6/25
Maturity 9/25
Community 15/25
Stars: 50
Forks: 7
Downloads:
Commits (30d): 0
Language: C#
License:
Stars: 19
Forks: 4
Downloads:
Commits (30d): 0
Language: JavaScript
License: MIT
No Package No Dependents
No Package No Dependents

About unity-mcp-plugin

AnkleBreaker-Studio/unity-mcp-plugin

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.

Implements a stateful HTTP bridge on `localhost:7890` that persists across Play Mode domain reloads via SessionState, enabling real-time bidirectional control between MCP-compatible AI and the Unity Editor. Supports multi-instance editor discovery with automatic port affinity tracking and heartbeat-based session management to distinguish active from crashed editors. Conditionally exposes 268 tools across shader editors (Shader Graph, Amplify), multiplayer frameworks (MPPM), and profiling systems (Memory Profiler, Frame Debugger) based on installed packages.

About unity-editor-mcp

ozankasikci/unity-editor-mcp

An MCP server and client for LLMs to interact with Unity Projects

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