Unreal_mcp and unreal-api-mcp
About Unreal_mcp
ChiR24/Unreal_mcp
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
Provides runtime type introspection and dynamic discovery for Unreal Engine subsystems (lights, debug shapes, sequencer tracks), with graceful degradation allowing the server to start without an active connection and automatic reconnection via exponential backoff. Exposes 36 MCP tools covering asset management, actor control, animation, VFX, sequencer, and blueprint graph editing, routing all operations through a native C++ Automation Bridge plugin with command safety validation and asset caching for performance optimization.
About unreal-api-mcp
Codeturion/unreal-api-mcp
Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.
Implements an MCP server with pre-built SQLite databases for each UE version (5.5+), enabling sub-millisecond exact lookups and sub-5ms full-text searches across 114K+ engine records without requiring local source installation. Covers all runtime, editor, and developer modules plus 158 Blueprint node types and editor graph internals, with automatic weekly updates and patch-version fallback. Integrates with Claude, Cursor, Windsurf, and any MCP-compatible IDE through environment-based version detection from `UNREAL_VERSION` or `.uproject` metadata.
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