mcp-unity and unity-mcp-server

These are competitors offering overlapping MCP server functionality for Unity integration, with B providing significantly more tools (268 vs unspecified) and broader scope including Unity Hub access, though A has achieved greater adoption (1,408 vs 78 stars).

mcp-unity
67
Established
unity-mcp-server
47
Emerging
Maintenance 20/25
Adoption 10/25
Maturity 16/25
Community 21/25
Maintenance 13/25
Adoption 9/25
Maturity 11/25
Community 14/25
Stars: 1,408
Forks: 180
Downloads:
Commits (30d): 9
Language: C#
License: MIT
Stars: 78
Forks: 11
Downloads:
Commits (30d): 0
Language: JavaScript
License:
No Package No Dependents
No Package No Dependents

About mcp-unity

CoderGamester/mcp-unity

Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs

Provides AI agents with 25+ tools for scene manipulation, asset management, and testing—including GameObject modification, prefab creation, scene loading, and script recompilation—via a Node.js MCP server that communicates with Unity Editor through stdio transport. Automatically surfaces Unity's PackedCache to IDE workspaces for improved code intelligence on engine dependencies, bridging the gap between AI coding assistants and real-time game development workflows.

About unity-mcp-server

AnkleBreaker-Studio/unity-mcp-server

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

Implements a two-tier tool architecture (core + advanced proxy) to avoid overwhelming MCP clients, while communicating with Unity Editor via a companion HTTP plugin and Unity Hub through CLI commands. Supports multi-instance editor discovery with automatic port reconnection, enabling seamless workflows across multiple concurrent Unity projects or ParrelSync clones.

Scores updated daily from GitHub, PyPI, and npm data. How scores work