mcp-unity and unity-mcp

These are competitors offering overlapping functionality—both are MCP servers that enable IDE clients to interact with Unity Editor—though the first has significantly more adoption and appears more actively maintained.

mcp-unity
67
Established
unity-mcp
43
Emerging
Maintenance 20/25
Adoption 10/25
Maturity 16/25
Community 21/25
Maintenance 13/25
Adoption 6/25
Maturity 9/25
Community 15/25
Stars: 1,408
Forks: 180
Downloads:
Commits (30d): 9
Language: C#
License: MIT
Stars: 17
Forks: 5
Downloads:
Commits (30d): 0
Language: C#
License: MIT
No Package No Dependents
No Package No Dependents

About mcp-unity

CoderGamester/mcp-unity

Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs

Provides AI agents with 25+ tools for scene manipulation, asset management, and testing—including GameObject modification, prefab creation, scene loading, and script recompilation—via a Node.js MCP server that communicates with Unity Editor through stdio transport. Automatically surfaces Unity's PackedCache to IDE workspaces for improved code intelligence on engine dependencies, bridging the gap between AI coding assistants and real-time game development workflows.

About unity-mcp

wondeks/unity-mcp

A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.

Exposes a comprehensive set of Unity Editor operations—asset management, scene modifications, and game mechanics testing—through MCP's standard protocol, enabling AI clients to autonomously perform complex editor tasks. Acts as a bridge between MCP-compatible AI tools and Unity's Editor scripting API, communicating via the MCP protocol to translate high-level client requests into native Editor commands.

Scores updated daily from GitHub, PyPI, and npm data. How scores work