unity-mcp and UnityMCP

unity-mcp
72
Verified
UnityMCP
38
Emerging
Maintenance 25/25
Adoption 10/25
Maturity 16/25
Community 21/25
Maintenance 2/25
Adoption 10/25
Maturity 15/25
Community 11/25
Stars: 6,920
Forks: 831
Downloads:
Commits (30d): 315
Language: C#
License: MIT
Stars: 126
Forks: 10
Downloads:
Commits (30d): 0
Language: C#
License: MIT
No Package No Dependents
Stale 6m No Package No Dependents

About unity-mcp

CoplayDev/unity-mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

Implements a comprehensive Python-based MCP server using HTTP transport that operates locally within the Unity Editor, exposing 40+ tools across physics, animation, graphics, builds, and scene management alongside introspection resources like `unity_reflect` for live API inspection. The architecture supports multi-instance routing, async long-running operations with polling, batch execution for performance optimization, and integrates with popular LLM clients (Claude, Cursor, VS Code Copilot, Windsurf) through configurable connection protocols. Available as a Git-based package in the Unity Package Manager, Asset Store, and OpenUPM with Python 3.10+ and the `uv` package manager as runtime dependencies.

About UnityMCP

isuzu-shiranui/UnityMCP

Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP communication, and dynamic plugin discovery.

Supports all three MCP handler types (commands, resources, and prompts) with automatic discovery on both C# and TypeScript sides, enabling bidirectional AI-Unity workflows. The framework uses a scalable plugin architecture where custom handlers implement well-defined interfaces and are automatically registered via reflection, with communication serialized as JSON over TCP/IP between the Unity Editor and Claude Desktop. Includes built-in installer tooling for integrating the TypeScript MCP server with Claude Desktop configuration, plus sample handlers demonstrating code execution capabilities.

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