unity-mcp and uMCP

unity-mcp
72
Verified
uMCP
38
Emerging
Maintenance 25/25
Adoption 10/25
Maturity 16/25
Community 21/25
Maintenance 10/25
Adoption 4/25
Maturity 15/25
Community 9/25
Stars: 6,920
Forks: 831
Downloads:
Commits (30d): 295
Language: C#
License: MIT
Stars: 7
Forks: 1
Downloads:
Commits (30d): 0
Language: C#
License: MIT
No Package No Dependents
No Package No Dependents

About unity-mcp

CoplayDev/unity-mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

This project lets you control your Unity Editor using plain language commands through AI assistants like Claude or Cursor. You can tell your AI to manage game assets, manipulate scenes, modify scripts, and automate various tasks within Unity. It's designed for game developers, 3D artists, and Unity creators who want to streamline their workflow with AI assistance.

game-development 3d-modeling unity-workflow ai-powered-creation scene-building

About uMCP

mika-f/uMCP

uMCP is a server implementation of the MCP protocol, designed for working with the AI in Unity.

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