unity-mcp and unity-editor-mcp

These are competitors offering overlapping functionality—both enable LLM-to-Unity Editor integration via MCP—though the first has significantly more maturity and adoption (6,920 vs 19 stars), making it the more established choice for most use cases.

unity-mcp
72
Verified
unity-editor-mcp
36
Emerging
Maintenance 25/25
Adoption 10/25
Maturity 16/25
Community 21/25
Maintenance 6/25
Adoption 6/25
Maturity 9/25
Community 15/25
Stars: 6,920
Forks: 831
Downloads:
Commits (30d): 315
Language: C#
License: MIT
Stars: 19
Forks: 4
Downloads:
Commits (30d): 0
Language: JavaScript
License: MIT
No Package No Dependents
No Package No Dependents

About unity-mcp

CoplayDev/unity-mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

Implements a comprehensive Python-based MCP server using HTTP transport that operates locally within the Unity Editor, exposing 40+ tools across physics, animation, graphics, builds, and scene management alongside introspection resources like `unity_reflect` for live API inspection. The architecture supports multi-instance routing, async long-running operations with polling, batch execution for performance optimization, and integrates with popular LLM clients (Claude, Cursor, VS Code Copilot, Windsurf) through configurable connection protocols. Available as a Git-based package in the Unity Package Manager, Asset Store, and OpenUPM with Python 3.10+ and the `uv` package manager as runtime dependencies.

About unity-editor-mcp

ozankasikci/unity-editor-mcp

An MCP server and client for LLMs to interact with Unity Projects

Scores updated daily from GitHub, PyPI, and npm data. How scores work