unity-mcp and Nyamu

These two tools are ecosystem siblings because Nyamu provides a minimal MCP server for Unity, which is a component that CoplayDev/unity-mcp then leverages to enable AI assistants to interact with the Unity Editor.

unity-mcp
72
Verified
Nyamu
33
Emerging
Maintenance 25/25
Adoption 10/25
Maturity 16/25
Community 21/25
Maintenance 13/25
Adoption 5/25
Maturity 9/25
Community 6/25
Stars: 6,920
Forks: 831
Downloads:
Commits (30d): 315
Language: C#
License: MIT
Stars: 13
Forks: 1
Downloads:
Commits (30d): 0
Language: Python
License: MIT
No Package No Dependents
No Package No Dependents

About unity-mcp

CoplayDev/unity-mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

Implements a comprehensive Python-based MCP server using HTTP transport that operates locally within the Unity Editor, exposing 40+ tools across physics, animation, graphics, builds, and scene management alongside introspection resources like `unity_reflect` for live API inspection. The architecture supports multi-instance routing, async long-running operations with polling, batch execution for performance optimization, and integrates with popular LLM clients (Claude, Cursor, VS Code Copilot, Windsurf) through configurable connection protocols. Available as a Git-based package in the Unity Package Manager, Asset Store, and OpenUPM with Python 3.10+ and the `uv` package manager as runtime dependencies.

About Nyamu

polyblank66/Nyamu

Minimal MCP server for Unity, designed to reliably check script compilation

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