Unity-MCP and godot4-runtime-mcp

Unity-MCP
71
Verified
godot4-runtime-mcp
34
Emerging
Maintenance 25/25
Adoption 10/25
Maturity 16/25
Community 20/25
Maintenance 6/25
Adoption 5/25
Maturity 9/25
Community 14/25
Stars: 1,265
Forks: 131
Downloads:
Commits (30d): 196
Language: C#
License: Apache-2.0
Stars: 9
Forks: 3
Downloads:
Commits (30d): 0
Language: C#
License: MIT
No Package No Dependents
No Package No Dependents

About Unity-MCP

IvanMurzak/Unity-MCP

AI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model Context Protocol (MCP). Chat with AI to generate code, debug errors, and automate game development tasks directly within your project.

Implements MCP server architecture running both in the Unity Editor and compiled runtime, supporting stdio-based local execution and HTTP-based remote deployment without vendor lock-in. Generates dynamic "skills" metadata reflecting project state (Unity version, OS, installed plugins) to enhance LLM context, and provides extensible MCP Tools for editor automation alongside in-game runtime capabilities for NPC behavior and live debugging. Compatible across multiple AI clients (Claude, Cursor, GitHub Copilot, VS Code, Rider) and deployable via npm CLI, Docker, or direct UPM package integration.

About godot4-runtime-mcp

MingHuiLiu/godot4-runtime-mcp

一个为 Godot 4 + C# 项目打造的 Model Context Protocol (MCP) 服务器, 让 AI 助手能够实时访问、调试、控制游戏运行时。 ✨ 支持场景树查询、信号监听、日志分析、属性修改等 48 种工具。 🚀 一键集成 VSCode Copilot,构建智能化的 Godot 开发体验。

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