ue5-mcp and unreal-mcp

These are competitors offering overlapping functionality—both enable AI assistants to control Unreal Engine via natural language through MCP—though the second provides broader control beyond just Blueprint editing.

ue5-mcp
40
Emerging
unreal-mcp
36
Emerging
Maintenance 10/25
Adoption 5/25
Maturity 9/25
Community 16/25
Maintenance 2/25
Adoption 10/25
Maturity 1/25
Community 23/25
Stars: 11
Forks: 6
Downloads:
Commits (30d): 0
Language: C++
License: MIT
Stars: 1,546
Forks: 235
Downloads:
Commits (30d): 0
Language: C++
License:
No Package No Dependents
No License Stale 6m No Package No Dependents

About ue5-mcp

mirno-ehf/ue5-mcp

Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.

Implements a UE5 editor plugin exposing Blueprints via local HTTP, wrapped in an MCP server for Claude Code integration. Supports read/modify/create operations on Blueprints, materials, and Anim Blueprints through natural language commands. Runs in-process when the editor is open, or spawns a headless instance for background operations.

About unreal-mcp

chongdashu/unreal-mcp

Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

Implements a native C++ TCP server plugin paired with a Python MCP server using FastMCP, enabling comprehensive Unreal workflows including actor manipulation, Blueprint creation with node graph editing, and real-time viewport control. The architecture uses stdio transport between AI clients and the Python server, which communicates via TCP (port 55557) with the Unreal plugin to execute serialized commands and return responses.

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