better-godot-mcp and godot-mcp-pro

These appear to be competitor server implementations for the Godot Engine, both aiming to provide MCP (Multi-Control Protocol) tooling for AI agents, with "better-godot-mcp" being a free, AI-optimized composite tool, and "godot-mcp-pro" offering a paid, more extensive suite of 162 tools.

better-godot-mcp
46
Emerging
godot-mcp-pro
42
Emerging
Maintenance 13/25
Adoption 3/25
Maturity 18/25
Community 12/25
Maintenance 13/25
Adoption 5/25
Maturity 9/25
Community 15/25
Stars: 3
Forks: 1
Downloads:
Commits (30d): 0
Language: TypeScript
License: MIT
Stars: 11
Forks: 4
Downloads:
Commits (30d): 0
Language: GDScript
License:
No risk flags
No Package No Dependents

About better-godot-mcp

n24q02m/better-godot-mcp

MCP server for Godot Engine - composite tools optimized for AI agents

Bundles 18 specialized tools for scene graph manipulation, GDScript authoring, shader editing, and animation/physics/audio configuration—all operable without a running Godot instance via direct `.tscn` file parsing. Implements token-optimized compressed tool descriptions with on-demand help retrieval, and integrates with Claude, Gemini, and standard MCP clients through npm/Docker distribution. Supports zero-config browser-based credential setup with encrypted local storage.

About godot-mcp-pro

youichi-uda/godot-mcp-pro

162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $5 one-time.

Implements a Node.js MCP server that bridges AI assistants to Godot via WebSocket (port 6505), enabling real-time editor API access with JSON-RPC 2.0 and UndoRedo integration. Includes granular permission presets (conservative/permissive) to control tool execution, and a "Lite mode" (76 tools) for clients with tool limits. Targets Claude Code, Windsurf, and Cursor with full scene tree manipulation, runtime game inspection, input simulation, and batch property operations across editor and runtime contexts.

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