better-godot-mcp and godot-mcp-pro
These appear to be competitor server implementations for the Godot Engine, both aiming to provide MCP (Multi-Control Protocol) tooling for AI agents, with "better-godot-mcp" being a free, AI-optimized composite tool, and "godot-mcp-pro" offering a paid, more extensive suite of 162 tools.
About better-godot-mcp
n24q02m/better-godot-mcp
MCP server for Godot Engine - composite tools optimized for AI agents
Bundles 18 specialized tools for scene graph manipulation, GDScript authoring, shader editing, and animation/physics/audio configuration—all operable without a running Godot instance via direct `.tscn` file parsing. Implements token-optimized compressed tool descriptions with on-demand help retrieval, and integrates with Claude, Gemini, and standard MCP clients through npm/Docker distribution. Supports zero-config browser-based credential setup with encrypted local storage.
About godot-mcp-pro
youichi-uda/godot-mcp-pro
162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $5 one-time.
Implements a Node.js MCP server that bridges AI assistants to Godot via WebSocket (port 6505), enabling real-time editor API access with JSON-RPC 2.0 and UndoRedo integration. Includes granular permission presets (conservative/permissive) to control tool execution, and a "Lite mode" (76 tools) for clients with tool limits. Targets Claude Code, Windsurf, and Cursor with full scene tree manipulation, runtime game inspection, input simulation, and batch property operations across editor and runtime contexts.
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