UnrealGenAISupport and Unreal_mcp

One tool is an Unreal Engine plugin integrating various large language models (LLMs) and potentially an MCP UE5 server, while the other is an MCP server built with TypeScript and C++ designed to control Unreal Engine via its Automation Bridge plugin, suggesting they are complementary in enabling AI control of Unreal Engine, with the first potentially consuming or providing to the second.

UnrealGenAISupport
60
Established
Unreal_mcp
58
Established
Maintenance 13/25
Adoption 10/25
Maturity 16/25
Community 21/25
Maintenance 13/25
Adoption 10/25
Maturity 15/25
Community 20/25
Stars: 428
Forks: 69
Downloads:
Commits (30d): 0
Language: C++
License: MIT
Stars: 362
Forks: 61
Downloads:
Commits (30d): 0
Language: C++
License: MIT
No Package No Dependents
No Package No Dependents

About UnrealGenAISupport

prajwalshettydev/UnrealGenAISupport

An Unreal Engine plugin for LLM/GenAI models & MCP UE5 server. Includes OpenAI's GPT, Deepseek, Claude Sonnet/Opus APIs, Google Gemini 3, Alibaba Qwen, Kimi, and Grok 4.1, with plans to add TTS, Elevenlabs, Inworld, OpenRouter, Groq, Dashscope, Responses APIs, UnrealClaude soon. UnrealMCP is also here!! Automatic scene generation from AI!!

Provides abstracted API layer supporting 30+ LLM endpoints (OpenAI, Anthropic, Google, Xai, Chinese models) with unified C++ bindings, eliminating need to manage individual SDK integrations. Implements Model Context Protocol (MCP) as native UE5 server for bidirectional AI control—enabling Claude to directly manipulate scene objects, generate blueprints, and execute editor scripts. Designed for game-dev workflows with streaming support, structured outputs, and real-time audio APIs across UE 5.4-5.7+.

About Unreal_mcp

ChiR24/Unreal_mcp

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.

Provides runtime type introspection and dynamic discovery for Unreal Engine subsystems (lights, debug shapes, sequencer tracks), with graceful degradation allowing the server to start without an active connection and automatic reconnection via exponential backoff. Exposes 36 MCP tools covering asset management, actor control, animation, VFX, sequencer, and blueprint graph editing, routing all operations through a native C++ Automation Bridge plugin with command safety validation and asset caching for performance optimization.

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