UnrealGenAISupport and UE5-MCP
The Unreal Engine plugin provides large language model support and includes the Unreal Engine 5 MCP server, making it an ecosystem sibling that builds upon and extends the MCP for Unreal Engine 5.
About UnrealGenAISupport
prajwalshettydev/UnrealGenAISupport
An Unreal Engine plugin for LLM/GenAI models & MCP UE5 server. Includes OpenAI's GPT, Deepseek, Claude Sonnet/Opus APIs, Google Gemini 3, Alibaba Qwen, Kimi, and Grok 4.1, with plans to add TTS, Elevenlabs, Inworld, OpenRouter, Groq, Dashscope, Responses APIs, UnrealClaude soon. UnrealMCP is also here!! Automatic scene generation from AI!!
Provides abstracted API layer supporting 30+ LLM endpoints (OpenAI, Anthropic, Google, Xai, Chinese models) with unified C++ bindings, eliminating need to manage individual SDK integrations. Implements Model Context Protocol (MCP) as native UE5 server for bidirectional AI control—enabling Claude to directly manipulate scene objects, generate blueprints, and execute editor scripts. Designed for game-dev workflows with streaming support, structured outputs, and real-time audio APIs across UE 5.4-5.7+.
About UE5-MCP
VedantRGosavi/UE5-MCP
MCP for Unreal Engine 5
Implements a cross-DCC AI automation pipeline connecting Blender and UE5 through Model Control Protocol, enabling text-to-scene generation in Blender with automated asset transfer, material conversion, and level optimization for UE5. Provides Blueprint-integrated assistance for gameplay scripting, performance profiling, and debugging workflows. Extends BlenderMCP architecture to orchestrate multi-stage asset creation and scene composition across both engines using AI-driven scene generation and PolyHaven asset integration.
Related comparisons
Scores updated daily from GitHub, PyPI, and npm data. How scores work