godot-mcp and gdai-mcp-plugin-godot
About godot-mcp
tugcantopaloglu/godot-mcp
MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development
Implements a TCP-based runtime interaction server alongside a TypeScript MCP server, enabling both headless scene parsing (via GDScript operations) and live game manipulation through arbitrary code execution, property inspection, and signal management. Covers 149 tools spanning physics, networking, audio, animation trees, UI theming, shader parameters, skeletal animation, procedural geometry, and export automation—essentially exposing Godot's entire API surface to AI assistants. Designed for AI-driven game development workflows where LLMs can prototype, test, debug, and iterate games through a single MCP interface.
About gdai-mcp-plugin-godot
3ddelano/gdai-mcp-plugin-godot
A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
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