godot-mcp and gdai-mcp-plugin-godot

godot-mcp
53
Established
gdai-mcp-plugin-godot
37
Emerging
Maintenance 13/25
Adoption 7/25
Maturity 20/25
Community 13/25
Maintenance 13/25
Adoption 9/25
Maturity 7/25
Community 8/25
Stars: 33
Forks: 5
Downloads:
Commits (30d): 0
Language: JavaScript
License: MIT
Stars: 74
Forks: 4
Downloads:
Commits (30d): 0
Language: GDScript
License:
No risk flags
No License No Package No Dependents

About godot-mcp

tugcantopaloglu/godot-mcp

MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development

Implements a TCP-based runtime interaction server alongside a TypeScript MCP server, enabling both headless scene parsing (via GDScript operations) and live game manipulation through arbitrary code execution, property inspection, and signal management. Covers 149 tools spanning physics, networking, audio, animation trees, UI theming, shader parameters, skeletal animation, procedural geometry, and export automation—essentially exposing Godot's entire API surface to AI assistants. Designed for AI-driven game development workflows where LLMs can prototype, test, debug, and iterate games through a single MCP interface.

About gdai-mcp-plugin-godot

3ddelano/gdai-mcp-plugin-godot

A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.

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