UnrealMotionGraphicsMCP and ue5-mcp-bridge

UnrealMotionGraphicsMCP
51
Established
ue5-mcp-bridge
41
Emerging
Maintenance 10/25
Adoption 9/25
Maturity 15/25
Community 17/25
Maintenance 13/25
Adoption 5/25
Maturity 9/25
Community 14/25
Stars: 80
Forks: 15
Downloads:
Commits (30d): 0
Language: C++
License: MIT
Stars: 12
Forks: 3
Downloads:
Commits (30d): 0
Language: JavaScript
License:
No Package No Dependents
No Package No Dependents

About UnrealMotionGraphicsMCP

winyunq/UnrealMotionGraphicsMCP

🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

Implements a stdio-based MCP server with TCP socket bridge to Unreal Engine, enabling version-controlled UMG workflows through human-readable JSON files as the source of truth for UI assets. Features a context compression system via Prompt Manager that dynamically enables/disables tools to optimize token usage, plus experimental Gemini CLI Skill mode for direct Python tool integration. Integrates with Unreal Engine 5.6+ through a C++ plugin backend and manages Python dependencies via `uv` for seamless cross-platform setup.

About ue5-mcp-bridge

Natfii/ue5-mcp-bridge

MCP server bridging AI assistants to Unreal Engine 5 editor

Exposes comprehensive tools for AI-driven UE5 editor automation—including level/actor manipulation, Blueprint modification, Animation Blueprint state machines, and material assignment—via the Model Context Protocol standard. Implements stdio transport compatible with Claude, ChatGPT, Cursor, and other MCP clients, backed by a configurable HTTP endpoint that connects to the UnrealClaude plugin or custom REST implementations. Provides 20+ specialized tools spanning asset management, script execution, character setup, and async task queuing designed for workflow acceleration rather than asset generation.

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