UnrealMotionGraphicsMCP and UE5-MCP

UE5-MCP
40
Emerging
Maintenance 10/25
Adoption 9/25
Maturity 9/25
Community 17/25
Maintenance 2/25
Adoption 10/25
Maturity 9/25
Community 19/25
Stars: 80
Forks: 15
Downloads:
Commits (30d): 0
Language: C++
License: MIT
Stars: 364
Forks: 52
Downloads:
Commits (30d): 0
Language:
License:
No Package No Dependents
Stale 6m No Package No Dependents

About UnrealMotionGraphicsMCP

winyunq/UnrealMotionGraphicsMCP

🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

Implements a stdio-based MCP server with TCP socket bridge to Unreal Engine, enabling version-controlled UMG workflows through human-readable JSON files as the source of truth for UI assets. Features a context compression system via Prompt Manager that dynamically enables/disables tools to optimize token usage, plus experimental Gemini CLI Skill mode for direct Python tool integration. Integrates with Unreal Engine 5.6+ through a C++ plugin backend and manages Python dependencies via `uv` for seamless cross-platform setup.

About UE5-MCP

VedantRGosavi/UE5-MCP

MCP for Unreal Engine 5

Implements a cross-DCC AI automation pipeline connecting Blender and UE5 through Model Control Protocol, enabling text-to-scene generation in Blender with automated asset transfer, material conversion, and level optimization for UE5. Provides Blueprint-integrated assistance for gameplay scripting, performance profiling, and debugging workflows. Extends BlenderMCP architecture to orchestrate multi-stage asset creation and scene composition across both engines using AI-driven scene generation and PolyHaven asset integration.

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