UnrealMotionGraphicsMCP and unreal-mcp

UnrealMotionGraphicsMCP
51
Established
unreal-mcp
43
Emerging
Maintenance 10/25
Adoption 9/25
Maturity 15/25
Community 17/25
Maintenance 2/25
Adoption 10/25
Maturity 8/25
Community 23/25
Stars: 80
Forks: 15
Downloads:
Commits (30d): 0
Language: C++
License: MIT
Stars: 1,546
Forks: 235
Downloads:
Commits (30d): 0
Language: C++
License:
No Package No Dependents
No License Stale 6m No Package No Dependents

About UnrealMotionGraphicsMCP

winyunq/UnrealMotionGraphicsMCP

🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

Implements a stdio-based MCP server with TCP socket bridge to Unreal Engine, enabling version-controlled UMG workflows through human-readable JSON files as the source of truth for UI assets. Features a context compression system via Prompt Manager that dynamically enables/disables tools to optimize token usage, plus experimental Gemini CLI Skill mode for direct Python tool integration. Integrates with Unreal Engine 5.6+ through a C++ plugin backend and manages Python dependencies via `uv` for seamless cross-platform setup.

About unreal-mcp

chongdashu/unreal-mcp

Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

Implements a native C++ TCP server plugin paired with a Python MCP server using FastMCP, enabling comprehensive Unreal workflows including actor manipulation, Blueprint creation with node graph editing, and real-time viewport control. The architecture uses stdio transport between AI clients and the Python server, which communicates via TCP (port 55557) with the Unreal plugin to execute serialized commands and return responses.

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