UnrealMotionGraphicsMCP and ue5-mcp

UnrealMotionGraphicsMCP
51
Established
ue5-mcp
40
Emerging
Maintenance 10/25
Adoption 9/25
Maturity 15/25
Community 17/25
Maintenance 13/25
Adoption 5/25
Maturity 9/25
Community 13/25
Stars: 80
Forks: 15
Downloads:
Commits (30d): 0
Language: C++
License: MIT
Stars: 9
Forks: 2
Downloads:
Commits (30d): 0
Language: C++
License: MIT
No Package No Dependents
No Package No Dependents

About UnrealMotionGraphicsMCP

winyunq/UnrealMotionGraphicsMCP

🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

Implements a stdio-based MCP server with TCP socket bridge to Unreal Engine, enabling version-controlled UMG workflows through human-readable JSON files as the source of truth for UI assets. Features a context compression system via Prompt Manager that dynamically enables/disables tools to optimize token usage, plus experimental Gemini CLI Skill mode for direct Python tool integration. Integrates with Unreal Engine 5.6+ through a C++ plugin backend and manages Python dependencies via `uv` for seamless cross-platform setup.

About ue5-mcp

cutehusky/ue5-mcp

Python-based MCP server for Unreal Engine 5 Blueprints. Enables LLM-powered editing of Blueprints, graphs, variables, functions, and components.

Implements a dual-component architecture: a custom UE5 editor plugin exposing Blueprint APIs via HTTP/REST, paired with a FastMCP server that translates those endpoints into MCP tools for LLM agents. Supports comprehensive graph manipulation including node creation, pin connections, and type casting, plus variable and component lifecycle management. Runs in streamable HTTP mode, enabling real-time Blueprint modifications through Claude or other MCP-compatible AI clients.

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