UnrealMotionGraphicsMCP and ue5-mcp

UnrealMotionGraphicsMCP
51
Established
ue5-mcp
40
Emerging
Maintenance 10/25
Adoption 9/25
Maturity 15/25
Community 17/25
Maintenance 10/25
Adoption 5/25
Maturity 9/25
Community 16/25
Stars: 80
Forks: 15
Downloads:
Commits (30d): 0
Language: C++
License: MIT
Stars: 11
Forks: 6
Downloads:
Commits (30d): 0
Language: C++
License: MIT
No Package No Dependents
No Package No Dependents

About UnrealMotionGraphicsMCP

winyunq/UnrealMotionGraphicsMCP

🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

Implements a stdio-based MCP server with TCP socket bridge to Unreal Engine, enabling version-controlled UMG workflows through human-readable JSON files as the source of truth for UI assets. Features a context compression system via Prompt Manager that dynamically enables/disables tools to optimize token usage, plus experimental Gemini CLI Skill mode for direct Python tool integration. Integrates with Unreal Engine 5.6+ through a C++ plugin backend and manages Python dependencies via `uv` for seamless cross-platform setup.

About ue5-mcp

mirno-ehf/ue5-mcp

Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.

Implements a UE5 editor plugin exposing Blueprints via local HTTP, wrapped in an MCP server for Claude Code integration. Supports read/modify/create operations on Blueprints, materials, and Anim Blueprints through natural language commands. Runs in-process when the editor is open, or spawns a headless instance for background operations.

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