unity-mcp and UnityMCP

unity-mcp
43
Emerging
UnityMCP
38
Emerging
Maintenance 13/25
Adoption 6/25
Maturity 9/25
Community 15/25
Maintenance 2/25
Adoption 10/25
Maturity 15/25
Community 11/25
Stars: 17
Forks: 5
Downloads:
Commits (30d): 0
Language: C#
License: MIT
Stars: 126
Forks: 10
Downloads:
Commits (30d): 0
Language: C#
License: MIT
No Package No Dependents
Stale 6m No Package No Dependents

About unity-mcp

wondeks/unity-mcp

A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.

Exposes a comprehensive set of Unity Editor operations—asset management, scene modifications, and game mechanics testing—through MCP's standard protocol, enabling AI clients to autonomously perform complex editor tasks. Acts as a bridge between MCP-compatible AI tools and Unity's Editor scripting API, communicating via the MCP protocol to translate high-level client requests into native Editor commands.

About UnityMCP

isuzu-shiranui/UnityMCP

Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP communication, and dynamic plugin discovery.

Supports all three MCP handler types (commands, resources, and prompts) with automatic discovery on both C# and TypeScript sides, enabling bidirectional AI-Unity workflows. The framework uses a scalable plugin architecture where custom handlers implement well-defined interfaces and are automatically registered via reflection, with communication serialized as JSON over TCP/IP between the Unity Editor and Claude Desktop. Includes built-in installer tooling for integrating the TypeScript MCP server with Claude Desktop configuration, plus sample handlers demonstrating code execution capabilities.

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