minecraft-mcp-server and foundryvtt-mcp
These are ecosystem siblings within the broader MCP server landscape—both implement the Model Context Protocol to enable AI assistance in interactive virtual environments (games), but target different platforms (Minecraft vs. FoundryVTT) and use cases (real-time gameplay control vs. tabletop session management).
About minecraft-mcp-server
yuniko-software/minecraft-mcp-server
A Minecraft MCP Server powered by Mineflayer API. It allows to control a Minecraft character in real-time, allowing AI assistants to build structures, explore the world, and interact with the game environment through natural language instruction
Implements the Model Context Protocol (MCP) standard to integrate with Claude Desktop and other MCP-compatible clients via stdio transport. Exposes a comprehensive command set covering movement, block interaction, inventory management, and entity detection, enabling LLMs to perform complex multi-step tasks like structure building from image references. Targets Minecraft Java Edition 1.21.x and abstracts the Mineflayer bot API into discrete, composable MCP tools that Claude can invoke and chain together.
About foundryvtt-mcp
laurigates/foundryvtt-mcp
A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.
Implements Socket.IO-based live streaming of world state with `foundry://` URI resources for direct entity access, enabling AI assistants to query actors, items, scenes, and perform dice rolls through standardized MCP tools. Connects via environment-based credentials to FoundryVTT instances, supporting optional diagnostics through the REST API module and full-text search across all game entities.
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