wdcqc/WaveFunctionDiffusion

Wave Function Collapse x Stable Diffusion, tile map generation with diffusion algorithm

14
/ 100
Experimental

This project helps game designers and modders quickly create new tile-based maps, specifically demonstrated for Starcraft: Remastered. You provide a text description or an existing image as input, and it generates a complete, playable game map file (.scx) along with visual representations of the map. It's ideal for those who want to rapidly prototype or generate diverse terrains without manual tile placement.

No commits in the last 6 months.

Use this if you need to generate unique, tile-based game maps from simple text prompts or existing images, especially for games like Starcraft where map generation can be complex.

Not ideal if you need pixel-perfect artistic control over every tile or are working with a game that doesn't use a tile-based map system.

game-level-design starcraft-modding tile-map-generation game-asset-creation gamedev
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 6 / 25
Maturity 8 / 25
Community 0 / 25

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24

Forks

Language

Python

License

Last pushed

Jul 03, 2023

Commits (30d)

0

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curl "https://pt-edge.onrender.com/api/v1/quality/diffusion/wdcqc/WaveFunctionDiffusion"

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