Perpetual-eMotion/DynaimicApps

An application of which artificial intelligence writes the code at runtime according to the will of the user

15
/ 100
Experimental

Uses Roslyn C# runtime compilation to generate and inject scripts directly into Unity applications at runtime, queried via OpenAI's API based on user input or game state. The modular architecture separates the core DynaimicEngine (exportable as a package) from sample implementations, with support for both PC and Android/VR platforms through the Dotnow interpreter. Enables adaptive gameplay where AI dynamically creates new game logic—from enemy behaviors to interactive systems—allowing applications to self-modify their behavior in response to individual users.

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Stale 6m No Package No Dependents
Maintenance 0 / 25
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Maturity 9 / 25
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15

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Language

C#

License

MIT

Last pushed

May 29, 2023

Commits (30d)

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