squattingmonk/memeticai

Git backup of the now-defunct MemeticAI project for Neverwinter Nights. Copied from https://sourceforge.net/projects/memeticai/

29
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Experimental

Implements a layered NPC behavior system for Neverwinter Nights using modular "memes" (reusable behavior components) composed through response tables and generators, with event-driven synchronization via message passing and a moment-based scheduler. The architecture trades CPU cycles for RAM efficiency by representing data structures as in-game objects and uses `DelayCommand()` calls to work within the engine's instruction limits. Targets developers across skill levels—from non-programmers using prefabricated blueprints to core contributors extending the framework's XML logging, event channels, and scheduling infrastructure.

No commits in the last 6 months.

Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 9 / 25
Community 15 / 25

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12

Forks

4

Language

Makefile

License

BSD-3-Clause

Last pushed

Jan 31, 2018

Commits (30d)

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