squattingmonk/memeticai
Git backup of the now-defunct MemeticAI project for Neverwinter Nights. Copied from https://sourceforge.net/projects/memeticai/
Implements a layered NPC behavior system for Neverwinter Nights using modular "memes" (reusable behavior components) composed through response tables and generators, with event-driven synchronization via message passing and a moment-based scheduler. The architecture trades CPU cycles for RAM efficiency by representing data structures as in-game objects and uses `DelayCommand()` calls to work within the engine's instruction limits. Targets developers across skill levels—from non-programmers using prefabricated blueprints to core contributors extending the framework's XML logging, event channels, and scheduling infrastructure.
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Language
Makefile
License
BSD-3-Clause
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Last pushed
Jan 31, 2018
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