Artificial-Intelligence-Pac-Man and Pacman-With-AI-Python

These are ecosystem siblings—both are independent implementations of AI search algorithms (likely from the same UC Berkeley CS 571 course assignment) that solve the same Pac-Man problem domain using different code bases and approaches, but neither depends on or enhances the other.

Maintenance 0/25
Adoption 8/25
Maturity 1/25
Community 22/25
Maintenance 0/25
Adoption 4/25
Maturity 9/25
Community 13/25
Stars: 52
Forks: 52
Downloads:
Commits (30d): 0
Language: Python
License:
Stars: 8
Forks: 2
Downloads:
Commits (30d): 0
Language: Python
License: MIT
No License Stale 6m No Package No Dependents
Stale 6m No Package No Dependents

About Artificial-Intelligence-Pac-Man

iamjagdeesh/Artificial-Intelligence-Pac-Man

CSE 571 Artificial Intelligence

Implements pathfinding algorithms (DFS, BFS, A*), adversarial game-playing techniques (minimax, alpha-beta pruning), and reinforcement learning approaches (Q-learning, value iteration) across four progressive projects. The Pacman domain serves as a testbed for comparing classical search methods, multi-agent decision-making with imperfect information (HMM, particle filtering), and deep RL agents optimizing long-term utility. Built in Python 2.7 with autograded evaluation framework for each algorithmic component.

About Pacman-With-AI-Python

andi611/Pacman-With-AI-Python

Implementations of artificial intelligence agents that plays Pac-Man

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