pocket_mcts and MCTS

pocket_mcts
31
Emerging
MCTS
21
Experimental
Maintenance 0/25
Adoption 3/25
Maturity 16/25
Community 12/25
Maintenance 0/25
Adoption 4/25
Maturity 8/25
Community 9/25
Stars: 4
Forks: 1
Downloads:
Commits (30d): 0
Language: C++
License: MPL-2.0
Stars: 7
Forks: 1
Downloads:
Commits (30d): 0
Language: C++
License:
Stale 6m No Package No Dependents
No License Stale 6m No Package No Dependents

About pocket_mcts

morinim/pocket_mcts

A minimal implementation of Monte Carlo Tree Search (MCTS) in C++17

This helps with designing AI for strategic decision-making in complex environments, particularly for games or simulations. It takes in the rules and possible actions of a given scenario and outputs the most promising sequence of moves or decisions. Game developers, AI researchers, and simulation designers would find this useful for creating intelligent agents.

game-AI strategic-planning decision-making simulation-AI game-development

About MCTS

Aenteas/MCTS

A fast C++ implementation of fully customizable Monte Carlo tree search

This project offers a highly configurable tool for decision-making in complex board games by simulating possible moves and outcomes. It takes in the rules and current state of a two-player game and suggests the most advantageous next move. This is for game AI developers or researchers who want to implement advanced game-playing agents.

game-AI board-game-strategy game-development AI-research decision-making

Scores updated daily from GitHub, PyPI, and npm data. How scores work