talking-head-anime-2-demo and talking-head-anime-3-demo

These are successive versions of the same project lineage, where version 3 extends version 2's capabilities by adding body animation to the existing head animation functionality, making them sequential iterations rather than alternatives.

Maintenance 0/25
Adoption 10/25
Maturity 16/25
Community 22/25
Maintenance 0/25
Adoption 10/25
Maturity 16/25
Community 19/25
Stars: 1,150
Forks: 150
Downloads:
Commits (30d): 0
Language: Python
License: MIT
Stars: 1,030
Forks: 106
Downloads:
Commits (30d): 0
Language: Python
License: MIT
Stale 6m No Package No Dependents
Stale 6m No Package No Dependents

About talking-head-anime-2-demo

pkhungurn/talking-head-anime-2-demo

Demo programs for the Talking Head Anime from a Single Image 2: More Expressive project.

Implements real-time facial animation on anime characters using PyTorch neural networks, with dual interfaces: an interactive GUI for manual pose control and motion capture integration via iFacialMocap's ARKit blend shapes. The architecture chains multiple specialized models (face morpher, rotator, eyebrow decomposer, combiner) to decompose and reconstruct facial deformations from a single input image. Requires high-end Nvidia GPUs (RTX 2080+) and runs on Python with wxPython/Jupyter frontends, supporting network-based iOS facial motion transfer.

About talking-head-anime-3-demo

pkhungurn/talking-head-anime-3-demo

Demo Programs for the "Talking Head(?) Anime from a Single Image 3: Now the Body Too" Project

Enables real-time anime character animation from a single static image using deep neural networks, with control over facial expressions, head/body rotation, and breathing motion through either manual GUI manipulation or facial motion capture from iOS devices via iFacialMocap. The system offers four model variants (standard/separable, float/half precision) optimized for different hardware constraints, built on PyTorch with GPU acceleration and deployable as desktop applications or Jupyter notebooks.

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