CharlesPikachu/AIGames
use AI to play some games.
Implements multiple AI agents across diverse game genres (Snake, Tetris, Gobang, Pong, Pacman, Flappy Bird, and others) using various algorithmic approaches, with 2-3 different strategy implementations per game. Combines classical game AI techniques—likely including minimax, pathfinding, and neural networks—to handle both turn-based and real-time gameplay scenarios. Organized as modular game-specific directories enabling independent algorithm experimentation and comparison within each game environment.
607 stars. No commits in the last 6 months.
Stars
607
Forks
191
Language
Python
License
MIT
Category
Last pushed
Mar 24, 2023
Commits (30d)
0
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