CharlesPikachu/AIGames

use AI to play some games.

51
/ 100
Established

Implements multiple AI agents across diverse game genres (Snake, Tetris, Gobang, Pong, Pacman, Flappy Bird, and others) using various algorithmic approaches, with 2-3 different strategy implementations per game. Combines classical game AI techniques—likely including minimax, pathfinding, and neural networks—to handle both turn-based and real-time gameplay scenarios. Organized as modular game-specific directories enabling independent algorithm experimentation and comparison within each game environment.

607 stars. No commits in the last 6 months.

Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 25 / 25

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Stars

607

Forks

191

Language

Python

License

MIT

Category

godot-game-ai

Last pushed

Mar 24, 2023

Commits (30d)

0

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