SmartMaatt/machine-learning-rpg-enemy

The project aims to design and implement an AI-driven antagonist system for cRPG games in Unity 3D. The focus is on tailoring enemy behaviors and abilities to various factors: the surrounding environment, situational contexts, the player's skill level, and the enemy's combat experience with the player or other foes.

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Experimental

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Maturity 9 / 25
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7

Forks

1

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Jan 01, 2024

Commits (30d)

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