SmartMaatt/machine-learning-rpg-enemy
The project aims to design and implement an AI-driven antagonist system for cRPG games in Unity 3D. The focus is on tailoring enemy behaviors and abilities to various factors: the surrounding environment, situational contexts, the player's skill level, and the enemy's combat experience with the player or other foes.
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Stars
7
Forks
1
Language
C#
License
MIT
Category
Last pushed
Jan 01, 2024
Commits (30d)
0
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