Symontoclay/SymOntoClay
The core of SymOntoClay Engine. SymOntoClay is an independent DIY scripting language to define game character behavior. It is a domain-specific hybrid language integrating logic programming, imperative constructs, HTN planning, fuzzy logic, and event-driven triggers.
Stars
5
Forks
—
Language
C#
License
MIT
Category
Last pushed
Mar 11, 2026
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/ml-frameworks/Symontoclay/SymOntoClay"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Higher-rated alternatives
mtrebi/AI_FPS
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
BenLubar/df-ai
Dwarf Fortress + Artificial Intelligence
MinaPecheux/Ebook-Unity-AIProgramming
Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"
entity12208/GD-Level-Generator
A way for AI to be able to create Geometry Dash levels using GDShare. Discontinued and replaced...
sergioburdisso/tworld
T-World: an Open-Source 3D Platform for AI Research and Education with Intelligent Agents