Symontoclay/SymOntoClay

The core of SymOntoClay Engine. SymOntoClay is an independent DIY scripting language to define game character behavior. It is a domain-specific hybrid language integrating logic programming, imperative constructs, HTN planning, fuzzy logic, and event-driven triggers.

26
/ 100
Experimental
No Package No Dependents
Maintenance 13 / 25
Adoption 4 / 25
Maturity 9 / 25
Community 0 / 25

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Stars

5

Forks

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Mar 11, 2026

Commits (30d)

0

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