Theo-Jaunet/MemoryReduction

Online exploration of memory reduction strategies of a DRL agent trained to solve a navigation task on ViZDoom

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Experimental

This project lets you interactively explore how different memory reduction techniques impact the performance of an AI agent trained to navigate complex 3D environments, specifically a game like Doom. You can input various memory strategies and observe in real-time how the agent's behavior changes. This tool is for AI researchers and game AI developers interested in optimizing reinforcement learning models for resource-constrained environments.

No commits in the last 6 months.

Use this if you are researching or developing AI agents and want to understand the trade-offs of different memory reduction strategies on their navigation performance.

Not ideal if you are looking for a general-purpose AI development library or a tool for training new reinforcement learning models from scratch.

AI research reinforcement learning game AI agent behavior memory optimization
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 4 / 25
Maturity 8 / 25
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Last pushed

Jan 06, 2020

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