UnityTechnologies/MachineLearningRoguelike

A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.

41
/ 100
Emerging

Implements both player and enemy agents as ML-Agents trained via Python API with TensorFlow Sharp inference, demonstrating practical reinforcement learning in a real game loop. Includes a dedicated training scene separate from gameplay to showcase agent development workflows. Built on Unity 2017.2+ with 2D Tilemap and Cinemachine integration for camera control.

467 stars. No commits in the last 6 months.

Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 9 / 25
Community 22 / 25

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Stars

467

Forks

84

Language

C#

License

Last pushed

Mar 17, 2022

Commits (30d)

0

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