crispy-chiken/YugiohAi

A Yugioh Ai Learning bot

54
/ 100
Established

Implements a dual-AI architecture with a Python deck-building optimizer and C# game AI that learns optimal play through self-training against itself. Integrates with Project Ignis EDOPro simulator and Windbot framework, exposing decision weights via HTTP server for real-time game decision-making. Supports multiple training modes including Monte Carlo Tree Search rollouts, manual intervention, and configurable win-threshold stopping criteria with persistent SQLite game state logging.

No Package No Dependents
Maintenance 13 / 25
Adoption 8 / 25
Maturity 16 / 25
Community 17 / 25

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Stars

44

Forks

9

Language

HTML

License

GPL-3.0

Category

tetris-ai-agents

Last pushed

Mar 20, 2026

Commits (30d)

0

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