in-op/GameAI
Various C# implementations of game AI
Implements MiniMax, Pure Monte-Carlo, and MCTS-UCB1 algorithms for perfect-information two-player games through generic, composable interfaces—clients define their own game, move, and player types and selectively implement lightweight capability interfaces (IGameOver, IDoMove, ILegalMoves, etc.) rather than monolithic algorithm-specific contracts. Supports both single and multi-threaded execution with .NET 4.6 compatibility for Unity integration, enabling the same game implementation to power multiple difficulty levels across different algorithms.
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93
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22
Language
C#
License
MIT
Category
Last pushed
Aug 21, 2020
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