legends2k/2d-fov

Field of View and Line of Sight in 2D

32
/ 100
Emerging

Implements angle and distance-bounded field of view with optimized intersection culling to avoid per-frame performance penalties in multi-agent scenarios. Uses geometric algorithms to compute visible regions around obstacles, with the mathematical approach documented and language-agnostic despite the JavaScript/Canvas reference implementation. Relies on glMatrix for vector math while emphasizing heavily-commented code and design documentation for educational understanding.

No commits in the last 6 months.

Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 9 / 25
Maturity 9 / 25
Community 14 / 25

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Stars

72

Forks

10

Language

HTML

License

BSD-3-Clause

Last pushed

Mar 20, 2024

Commits (30d)

0

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