AnkleBreaker-Studio/unity-mcp-plugin

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.

45
/ 100
Emerging

Implements a stateful HTTP bridge on `localhost:7890` that persists across Play Mode domain reloads via SessionState, enabling real-time bidirectional control between MCP-compatible AI and the Unity Editor. Supports multi-instance editor discovery with automatic port affinity tracking and heartbeat-based session management to distinguish active from crashed editors. Conditionally exposes 268 tools across shader editors (Shader Graph, Amplify), multiplayer frameworks (MPPM), and profiling systems (Memory Profiler, Frame Debugger) based on installed packages.

No Package No Dependents
Maintenance 13 / 25
Adoption 8 / 25
Maturity 11 / 25
Community 13 / 25

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50

Forks

7

Language

C#

License

Last pushed

Mar 25, 2026

Commits (30d)

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