AnkleBreaker-Studio/unity-mcp-plugin
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
Implements a stateful HTTP bridge on `localhost:7890` that persists across Play Mode domain reloads via SessionState, enabling real-time bidirectional control between MCP-compatible AI and the Unity Editor. Supports multi-instance editor discovery with automatic port affinity tracking and heartbeat-based session management to distinguish active from crashed editors. Conditionally exposes 268 tools across shader editors (Shader Graph, Amplify), multiplayer frameworks (MPPM), and profiling systems (Memory Profiler, Frame Debugger) based on installed packages.
Stars
50
Forks
7
Language
C#
License
—
Category
Last pushed
Mar 25, 2026
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/mcp/AnkleBreaker-Studio/unity-mcp-plugin"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Compare
Higher-rated alternatives
CoplayDev/unity-mcp
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly...
IvanMurzak/Unity-MCP
AI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model...
CoderGamester/mcp-unity
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude...
tugcantopaloglu/godot-mcp
MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development
Codeturion/unity-api-mcp
Instant, accurate Unity API lookups instead of expensive source file reads, saving your agent...