CoplayDev/unity-mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

72
/ 100
Verified

Implements a comprehensive Python-based MCP server using HTTP transport that operates locally within the Unity Editor, exposing 40+ tools across physics, animation, graphics, builds, and scene management alongside introspection resources like `unity_reflect` for live API inspection. The architecture supports multi-instance routing, async long-running operations with polling, batch execution for performance optimization, and integrates with popular LLM clients (Claude, Cursor, VS Code Copilot, Windsurf) through configurable connection protocols. Available as a Git-based package in the Unity Package Manager, Asset Store, and OpenUPM with Python 3.10+ and the `uv` package manager as runtime dependencies.

6,920 stars. Actively maintained with 315 commits in the last 30 days.

No Package No Dependents
Maintenance 25 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 21 / 25

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Stars

6,920

Forks

831

Language

C#

License

MIT

Last pushed

Mar 11, 2026

Commits (30d)

315

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